Friday with Filip – Demystify Spaghetti Code

Posted by Filip Ekberg on October 26 2012 1 Comment

Welcome to this week’s Friday with Filip! Two weeks ago we looked at Dealing with Code Complexity using NDepend. This was the first episode in the webinar series on Code Quality. This week I am happy to share that Patrick Smacchia and I have recorded the second episode! This week it’s about dependencies, dependency cycles […]

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Friday with Filip – Do you deliver high quality?

Posted by Filip Ekberg on October 19 2012 1 Comment

Welcome to this week’s Friday with Filip! During the Fridays with Filip we’ve looked at how to ensure that certain parts of your project conforms to a high standard. I’m talking about the following: Ensuring that we have a decent testing strategy Talking about security in your project How to be productive and deliver good […]

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10 questions about Surface

Posted by Filip Ekberg on October 17 2012 4 Comments

The Microsoft Surface is due to be released October 26, 2012 and this is less than 10 days from now. There’s been a lot of hype around this particular tablet and I’m very happy that the release date is in just 1½ weeks! Some background If you’ve somehow missed what the Surface is or what […]

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Friday with Filip – Dealing with Code Complexity

Posted by Filip Ekberg on October 12 2012 2 Comments

Welcome to this week’s Friday with Filip! Yet another interesting week has passed with lots of things to discuss. Before we dig into this week’s subject, I just want to take a brief moment to share something interesting that I found (it was recommended by someone I know from IRC). There’s a hosting company called […]

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Friday with Filip – Joining new projects

Posted by Filip Ekberg on October 5 2012 1 Comment

Welcome to this week’s Friday with Filip! The last three Fridays we’ve looked at how to become more productive, how to increase security in your web applications and how to adapt to a real testing strategy. This week I want to talk about how I get deep into the new projects that I join, fast. […]

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Creating a Direct2D game for WinRT

Posted by Filip Ekberg on October 1 2012 7 Comments

If you want to write a game for Windows 8 and was thinking of using XNA, think again. When creating games for Windows 8 you’ll have to go back to using DirectX. But don’t worry, with Visual Studio 2012 on Windows 8, you’ll get a lot of help doing so. Let’s have a look on […]

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