Easy error tracking in your applications

Posted by Filip Ekberg on March 26 2013 11 Comments

Over and over again I see developers re-implementing error tracking, I’ve been there myself. One of the reasons to this I think is because many of the tracking tools out there add too much noise and are just cumbersome to use. In many cases the biggest problem is that you need error logging too late, […]

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2012 was an amazing year, here’s a summary!

Posted by Filip Ekberg on January 8 2013 1 Comment

Saying that a lot happened in 2012 is probably an understatement. At least both on this blog and in my personal life, a bunch of amazing things have happened. I really hope that your previous year was good and let’s hope for an even better 2013. To start this year off I want to summarize […]

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Introduction to SignalR – Creating a Cross-Platform game

Posted by Filip Ekberg on November 29 2012 7 Comments

Have you had a chance to play with SignalR yet? If not, you’re really missing out! While preparing for a Swedish .NET User Group presentation, I did a test screencast on all my content that was going into the presentation. This screencast is uploaded to youtube so go check it out! It’s a bit over […]

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Microsoft delivers at BUILD 2012

Posted by Filip Ekberg on November 1 2012 1 Comment

Yesterday was the first day of //BUILD/ at Microsoft Campus in Redmond, Seattle. There has been a lot of expectations on Microsoft for this event and boy did they deliver! The past year has been all about Windows 8, Windows Phone 8 and the very awesome updates to Windows Azure. //BUILD/ this year follows in […]

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10 questions about Surface

Posted by Filip Ekberg on October 17 2012 4 Comments

The Microsoft Surface is due to be released October 26, 2012 and this is less than 10 days from now. There’s been a lot of hype around this particular tablet and I’m very happy that the release date is in just 1½ weeks! Some background If you’ve somehow missed what the Surface is or what […]

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Creating a Direct2D game for WinRT

Posted by Filip Ekberg on October 1 2012 7 Comments

If you want to write a game for Windows 8 and was thinking of using XNA, think again. When creating games for Windows 8 you’ll have to go back to using DirectX. But don’t worry, with Visual Studio 2012 on Windows 8, you’ll get a lot of help doing so. Let’s have a look on […]

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