Over-engineering trivial tasks can be challenging and educating

Posted by Filip Ekberg on June 1 2011 2 Comments

It’s been almost six months since my last blog post here, it’s not like I don’t have anything to write, but the time I have over at the end of the day just doesn’t end up so that I have time to write here. I’ll try to get some more time to write here since […]

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Polymorphism – A Practical Example

Posted by Filip Ekberg on November 13 2008 2 Comments

Classes, inheritance and polymorphism can sometimes be somewhat hard to understand. So a practial example suits many well. Therefore this will be a tutorial where i will touch the areas of classes, pointers, inheritance and polymorphism. So to just clearify some expressions i will add a little dictionary at the top: Class A class can […]

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Importance of good Architecture, Structure and Patterns

Posted by Filip Ekberg on August 22 2008 Leave a Comment

Often when developing software such as websites, windows ( or any other operative system for that matter ) programs, the begining of the progress is quite simple; you have your ideas and may have some thoughts about how to implement everything. But what often is forgot when developing software is the importance of thinking ahead, […]

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Objects, Objects, Objects!

Posted by Filip Ekberg on August 8 2008 Leave a Comment

By looking on everything in life as Objects is one of the benefits from doing object oriented programming. It doesn’t really matter if you master the technique or if you are in the beginners stage, just starting with object oriented programming will open up your eyes. Seeing how objects change your perspective on both programming […]

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